![]() It's only a single point off vanilla five-mana stats (11 points) and here you want it to be heavier in health so that you can clear the board and smOrc in the same turn. Now, turn Cobra Shot into a minion that can do that as long as it stays alive and you have a very good Hunter legendary. Once upon a time, there was a terrible card named Cobra Shot, which for five-mana, did three damage to a minion and three to the enemy hero. Earlier-revealed cards like Trogg Beastrager are suddenly looking better. But buffing this card instantly gets insane and as it's a deathrattle, not a battlecry, so you can even buff this with a Houndmaster, which is already in Hunter decks. I happen to think we will see that Hunter buff deck, in a large part because of Rat Pack As-is, Rat Pack isn't that much worse than Haunted Creeper (two-mana 1/2, summon two 1/1 spiders) or Infested Wolf (four-mana 3/3, summon two 1/1 spiders) and both of those cards are popular inclusions. Even if it doesn't make a deck, you'll see it in Arena because Stormpike Commando, a five-mana 4/2 that does two damage, is sometimes around and this card is better. ![]() An old Keeper of the Grove that doesn't silence but is a Beast is almost good enough for less aggressive Hunter decks, simply because of the value of a ping to a Hunter. Just a 3/5, deal three damage card would be bonkers with a single in-hand +1/+1 buff. Is Dispatch Kodo one? If buff decks turn out to be strong enough, the upside of this card makes it playable. Keeper of the Grove was one such card, before it was nerfed to a 2/2. And it's not a card that's going to be good in all metas or with all classes.Ī 2/4 for four mana is a pretty poor stat configuration, but if the card has a really solid effect, it will be playable in competitive play. How many cards they mulligan and evaluating your ability to remove certain cards they may have are key to determining whether you want to be playing this card. ![]() Against an aggro deck, you're unlikely to be pulling a large cost minion from your opponent's hand, which is why Deathlord worked in the first place.Īnd secondly, I like cards that reward paying attention and understanding the meta and your opponent's hand. First, I like anti-aggro tools and Dirty Rat, like our dearly departed friend Deathlord, is a high-health, early-game Taunt with a significant downside in return. I like cards like Dirty Rat for two primary reasons. You'll usually have a minion in your hand if you play this and if you topdeck this card, if you're topdecking with a Murloc deck and haven't sealed the win, you've probably already lost anyway. A one-mana 2/1 isn't that bad in itself, just unimpressive, but the Murloc synergies and the +1/+1 make up for it. If Murloc decks become a thing for Paladin outside of the bursty Anyfin-type hybrid decks, Grimscale Chum will likely make that cut. Elven Archer can ping for one, but for one more mana you get the extra point of health and the oh-so-important Murloc synergy. Sometimes you need that little ping and if there is a Murloc deck, it's not likely to be one of the easy ping classes. The base statline of 2/1 is unimpressive for two mana, but Murloc decks only have a single card that does direct damage when being played, as opposed to buffing an existing minion on-board, Corrupted Seer. While I still am, the Blowgill Sniper is a reasonable inclusion into such a deck. Maybe there will be a Murloc-heavy deck in the upcoming meta after all? When Finja came out, I was a little skeptical. It's not explicitly a catchup mechanism like pure control decks like to have, but it does give an opportunity to defer value to later in a synergistic, possibly exploitable way, perhaps taking midrange decks away from the tempo style. Why hand-buffing cards? They enable a longer game, rather than cards that enhance the game's tendency to become Curvestone (playing cards mainly because they fit a mana curve). While these types of buffs aren't completely new - the rarely-played Mistcaller buffed all cards in your hand and deck - the focus on this type of effect is. In our latest roundup of cards from Hearthstone's Mean Streets of Gadgetzan expansion, we start to get farther into one of the major themes: cards that buff other cards in-hand. ![]() Mean Streets of Gadgetzan card reveal, part 4 You have reached a degraded version of because you're using an unsupported version of Internet Explorer.įor a complete experience, please upgrade or use a supported browser
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